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The Number One Educational Resource for the Game Industry

Session Name: Deciding on an AI Architecture: Which Tool for the Job?
Speaker(s): Alex Champandard, Michael Dawe, Dave Mark, Steve Rabin, Charles Rich
Company Name(s):, Big Huge Games/38 Studios, Intrinsic Algorithm, Nintendo of America, Worcester Polytechnic Institute
Track / Format: AI Summit

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Overview: Often one of the most important issues an AI programmer needs to address is the decision of which architecture to use. This choice lays the foundation for the rest of the project both enabling and limiting choices down the road. With myriad (and even conflicting) pro and con arguments for all the major AI architectures, it can be difficult to determine which one is right for a given project. This panel approaches this issue from a unique perspective. With one person acting as an advocate for each of the popular AI architectures, the panel will be presented with hypothetical game examples and asked to explain why their method is the right tool for the job and why others are not.

GDC 2010

Alex Champandard

Michael Dawe

Big Huge Games/38 Studios

Dave Mark

Intrinsic Algorithm

Steve Rabin

Nintendo of America

Charles Rich

Worcester Polytechnic Institute

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AI Summit