|Case Studies: AI in Recent Games
|Alex Champandard, Chris Jurney, Tara Teich
|AiGameDev.com, Double Fine Productions, Double Fine
|Track / Format:
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|While there are many versions of post mortem analyses in the game business, sometimes a broad brush approach doesn't highlight what the truly interesting nuggets are. In this session, we asked three AI programmers for recent games (Killzone 2, Brtal Legend, Dawn of War 2) to specifically address some unique challenges they faced in the development of their respective titles. They will describe what the challenges were, how they often arose from design decisions that pushed the boundaries of the typical AI comfort zone, and how these challenges were overcome.