You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Your Game is Live, Now What? Lessons Learned in the Online World
Speaker(s): Jane Fraser
Company Name(s): Electronic Arts
Track / Format: Business and Management
Overview: Whether you build online or social networking games, finishing the game is really the starting point: you release it, get feedback from your customers and environment, and then start all over again. Learn ways to keep up with changes and solve problems as Jane Fraser takes you thru the process and procedures she uses at and EA Social. Jane will illuminate the path of solving release and production issues with from inception to conclusion. She will outline the steps to take identification, reproductions, risk assessments, patching, and the checks and balances to ensure the safest path towards fixing the issue.

GDC 2010

Jane Fraser

Electronic Arts

free content

Business and Management

Business & Marketing