Session Name: | How to Manage an Exploratory Development Process |
Speaker(s): | Robin Hunicke, Kellee Santiago |
Company Name(s): | thatgamecompany, thatgamecompany |
Track / Format: | Independent Games Summit |
Overview: | Experimental, exploratory, efficient? Can a team manage all of these production goals simultaneously? And what if there's a publisher involved? In this talk, Kellee Santiago and Robin Hunicke will discuss thatgamecompany's experiences in managing a creative process that needs to be exploratory and experimental without leaving the team feeling aimless. thatgamecompany emphasizes a creative process, which is dependent upon the ability to go when & where inspiration strikes, but they also make commercial games, which need to be completed within a reasonable time frame. Kellee and Robin will detail production techniques that help them achieve these goals. |