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Session Name:

Building the Server Software for ELIMINATE


Learn how ngmoco:) built the server software for ELIMINATE. This session we will show solutions for realtime presence, matchmaking and gameplay that works over 3G and wifi. The developers will describe how the aggressive schedule led to specific choices about when to reuse existing technology and when to build new systems. They will also discuss how early load modeling and constant load testing helped define a network architecture that scales to meet demand. Additionally, they will cover how Eliminate is completely stateless by leveraging the features of the Plus+ network and how this simplified server maintenance requirements. Plus the speakers will wear silly hats.

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  • GDC 2010
  • Stephen Detwiler
  • ngmoco:)
  • James Marr
  • ngmoco:)
  • free content
  • iPhone Games Summit
  • Smartphone / Tablet Games