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|Session Name:||An Open World Game in 60FPS? Direction that Transcends Limitations in Driver: San Francisco|
|Company Name(s):||Red Storm Entertainment|
|Track / Format:||Visual Arts|
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With the ambitious goal of an open world driving game running at a smooth 60 fps, Driver: San Francisco presented tough challenges for every member of the team. From an Art Direction perspective, weï¿½ll explore some of the solutions and compromises in reaching the goal of 60 fps while still maintaining a strong visual direction.