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Session Name:

Lighting in Crysis 2


This session will go through all the different lighting features developed in the CryENGINE 3 in order to provide one of the best visual experiences ever produced on this generation of hardware, both from a technical and an artistic point of view, from deferred lighting to screen space ambient occlusion, as well as color grading. The attendees will also learn about the technical and production challenges encountered during the development of the graphically acclaimed Crysis 2.

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  • GDC Europe 2011
  • Pierre-Yves Donzallaz
  • Crytek
  • Tiago Sousa
  • Crytek
  • free content
  • Visual Arts
  • Visual Arts