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Session Name:

Gardens of Time: Art and Iteration

Overview:

Gardens of Time pushed the boundaries of art quality in social games by delivering hidden object gameplay married to strikingly attractive scenes and garden decorations. Join Playdom Creative Director, Eric Todd, as he shares some of the challenges of finding a fusion between compelling art, original gameplay, and the technical constraints of free-to-play social games.

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  • GDC Europe 2011
  • Eric Todd
  • Playdom
  • free content
  • Visual Arts
  • Visual Arts