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Session Name:

Postmortem: Castlevania: Lord of Shadow - How to Succeed and Not Die Trying

Overview:

In his keynote address, Enric Alvarez, Mercury Steam founder and director and co-writer of Castlevania: Lords of Shadow, shares surprising and insightful answers to some of the following questions:

  • How does a game project of this magnitude fall into the hands of a small Spanish studio located in 'the middle of nowhere'?
  • How does this studio face the gargantuan task of updating one of the most beloved franchises in the game industry?
  • And if publisher-developer relationships can be tricky to start with, how does a small and relatively unknown Spanish studio successfully manage communications with its Japanese publisher?

Alvarez details for the first time what went right and wrong in making the critically acclaimed update to the classic console game series.

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  • GDC Europe 2011
  • Enric Alvarez
  • Mercury Steam
  • free content
  • Game Design
  • Design