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Session Name:

Get Over Yourself: Making Someone Else's Game


This session will inspire designers to go beyond their own tastes as players and creators, to make great games regardless of the audience. It centers on specific examples and methods for learning about your players, and viewing the world--and your game--from their perspective. By shifting the focus from the developer to the player, and from the specific game to the art of entertaining with interactive media, designers can find inspiration and joy in their craft.

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  • GDC Online 2011
  • Laralyn McWilliams
  • iWin
  • free content
  • Production
  • Production