You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Get the Flash Player to view this session.

Session Name:

Brewing your Own Game Engine - the Pros and Cons of Using Open Source Software to Rapidly Develop Cross-platform Indie Games and Tools

Overview:

While developing real world games, developers need handy tools to support content creation and gameplay iteration after the initial prototype. In this talk, the audience will get an idea on how to choose between homebrew and middleware in a real world indie game project, and what has been achieved in the first four months. Powered by open source technologies, topics addressed will include: improved component based object model in the engine interface, dynamic language and serialization, content pipeline tools, easy code patching, user content creation and in-game editor. Also some common problems in development, such as performance and debug issues are discussed. Finally some tips will be given on using indie-friendly tools which can make your development life easier.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC China 2011
  • Yo Feng
  • Coconut Island Studio
  • free content
  • Programming
  • Programming