You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Cinematic Game Design IV: Character & Empathy
Speaker(s): Richard Rouse III, Marty Stoltz
Company Name(s): Paranoid Productions, Big Huge Games/38 Studios
Track / Format: Game Design

More than any other medium, games have the potential to let players "walk a mile" in someone else's life. But for players to be truly immersed and see through someone else's eyes, players must empathize with the player character. Films have a similar challenge and over the last hundred years have developed numerous cinematic techniques that help define characters and make audiences empathize with even the most un-likable personalities.

In the latest installment of the popular Cinematic Game Design GDC lecture series, we focus on the issue of defining character and strengthening audience/player empathy for that character. A series of film clips that demonstrate specific cinematic devices for manipulating audience empathy will be shown, with each technique analyzed and assessed to see how it could be applied to a game. Clips from games that have used variations on these techniques will also be shown and discussed. As with previous installments, the talk is not just about cut-scenes, but how these cinematic techniques can be applied to gameplay itself.

GDC 2012

Richard Rouse III

Paranoid Productions

Marty Stoltz

Big Huge Games/38 Studios

free content

Game Design