|Cinematic Game Design IV: Character & Empathy
|Richard Rouse III, Marty Stoltz
|Paranoid Productions, Big Huge Games/38 Studios
|Track / Format:
More than any other medium, games have the potential to let players "walk a mile" in someone else's life. But for players to be truly immersed and see through someone else's eyes, players must empathize with the player character. Films have a similar challenge and over the last hundred years have developed numerous cinematic techniques that help define characters and make audiences empathize with even the most un-likable personalities.