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Session Name:

The Weight of the World: Creating Massive Destruction Audio for "Red Faction: Armageddon"


This session will focus on the emotional goals, system design, content creation and overall challenges of Red Faction: Armageddon's destruction gameplay through the lens of sound design. The scope of GeoMod 2.0's destruction mechanic is unrivaled by any other game and represents an extreme and unique perspective for the intricacies and idiosyncrasies of physics-driven audio systems.

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  • GDC 2012
  • Stephen Hodde
  • Volition, Inc.
  • free content
  • Audio
  • Audio