You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Production Culture: How Two and a Half Artists Completed the FX for Gears of War 3
Speaker(s): Francois Antoine
Company Name(s): Epic Games, Inc.
Track / Format: Production

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

In an time of ever-growing development teams, Epic Games prides itself on keeping its dev team a small as possible. In this presentation we will look at how two and a half artists managed to create FX for an entire AAA game, including cinematics.This presentation's focus will be on how Epic Game's 'production culture' made this possible and how deeply it reaches into all aspects of the company, from the hiring process to the software tools.

GDC 2012

Francois Antoine

Epic Games, Inc.

free content

Production

Production