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Session Name:

Making Games as Fast as You Can Think of Them

Overview:

One of the greatest challenges for making and using games in the enterprise is creating games in the first place. Games are not only complex and expensive, but the tools created by the "traditional" game industry for making them may not match the uses or authoring needs of other sorts of industries. In particular, current methods for making games rely on authoring behaviors and mechanics, which is still an expertise native to game development.

This talk presents a new game authoring tool that creates small, simple games in seconds based on a concept-map based authoring paradigm and a game generation artificial intelligence. The system was created to service journalists and the news media (thanks to funding from the Knight Foundation), but it can also be used in other sectors--or just as an inspiration for thinking about how to make new game authoring tools.

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  • GDC 2012
  • Ian Bogost
  • Georgia Institute of Technology
  • free content
  • Game IT Summit
  • Other