|Automation in the Technically Challenging World of Game Development
|Brian Buhr, Steve Fowler, Dyan Jodoin, Linda Lemieux, Marietta Pashayan, Michael Souto
|Sony Computer Entertainment America, The Walt Disney Company, Atari Inc., VMC Game Labs, Disney Interactive, LocalizeDirect
|Track / Format:
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|One of the biggest challenges facing QA in games today is test automation. Opinions on whether or not to automate range from "impossible to do well" to "automate 100% of the test" vary. Within that gamut of opinions, how do you decide on how automation fits into your test program? What should be automated, and how do you ensure quality? Join us for a panel discussion on lessons learned, as well as practical tips and techniques for game testing automation. You will hear a range of opinions from industry leaders to help you make informed decisions about automation for your game testing.