You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Automation in the Technically Challenging World of Game Development


One of the biggest challenges facing QA in games today is test automation. Opinions on whether or not to automate range from "impossible to do well" to "automate 100% of the test" vary. Within that gamut of opinions, how do you decide on how automation fits into your test program? What should be automated, and how do you ensure quality? Join us for a panel discussion on lessons learned, as well as practical tips and techniques for game testing automation. You will hear a range of opinions from industry leaders to help you make informed decisions about automation for your game testing.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2013
  • Brian Buhr
  • Sony Computer Entertainment America
  • Steve Fowler
  • The Walt Disney Company
  • Dyan Jodoin
  • Atari Inc.
  • Linda Lemieux
  • VMC Game Labs
  • Marietta Pashayan
  • Disney Interactive
  • Michael Souto
  • LocalizeDirect
  • free content
  • QA Summit
  • Localization / QA