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Session Name:

Tastes Like Chicken: Authenticity in a Totally Fake World


Game writers today have an unprecedented ability to immerse players in richly-developed worlds. But with that ability comes the enormous challenge, opportunity, and responsibility to deliver experiences that feel authentic, even when everything else about our worlds is completely fake. In this lecture, Posey draws from his experience working on Tom Clancy's Ghost Recon franchise, to explore a set of principles that can be applied to any genre. The talk will cover differences between realism and authenticity, the importance of research, the role of entertainment, and even how our fans contribute to their own acceptance of our game worlds.

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  • GDC 2013
  • Jay Posey
  • Red Storm Entertainment
  • free content
  • Game Narrative Summit
  • Game Narrative