Session Name: | Designing for Mystery in Kentucky Route Zero |
Speaker(s): | Jake Elliott, Tamas Kemenczy |
Company Name(s): | Cardboard Computer, Cardboard Computer |
Track / Format: | Independent Games Summit |
Overview: | Over the course of its development and leading up to the release of its first episode, Kentucky Route Zero transformed significantly, moving from an objective-driven game full of puzzles with locks and keys to something more slow-paced, character-driven, and mysterious. We'll talk about this evolution, look at a few specific moments in the game with demonstrations of how exactly they changed over time, and reflect a bit on how designing for mystery shaped our process and the resulting game. |