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|Session Name:||Making Every Crash Count: Effective Mobile Game Testing|
|Speaker(s):||Sean Robertson, Dave Santoro|
|Company Name(s):||Google, Google|
|Track / Format:||QA Summit|
|Overview:||Many game developers see testing as a tradeoff: teams spend time and resources to get a higher quality product with fewer bugs. The Google Play Games team learned the hard way that testing techniques such as automation, layered testing and rapid iteration are essential for releasing solid gaming features on a tight schedule. In this talk, we will show how incorporating these tools up front will not only improve product quality, but also increase your development velocity - while making feature development safer and easier for your entire team.|