This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Making Every Crash Count: Effective Mobile Game Testing|
|Speaker(s):||Sean Robertson, Dave Santoro|
|Company Name(s):||Google, Google|
|Track / Format:||QA Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Many game developers see testing as a tradeoff: teams spend time and resources to get a higher quality product with fewer bugs. The Google Play Games team learned the hard way that testing techniques such as automation, layered testing and rapid iteration are essential for releasing solid gaming features on a tight schedule. In this talk, we will show how incorporating these tools up front will not only improve product quality, but also increase your development velocity - while making feature development safer and easier for your entire team.|