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Session Name:

Optimizing Audio for Mobile Development

Overview:

In this session, we will discuss audio development for mobile deployment and compare different strategies for minimizing audio's data footprint, including editing, compression, and implementation techniques, with audio examples allowing developers to hear the difference between solutions. We will examine approaches to real-time manipulation of sounds, which can effectively create new variations without requiring additional audio data, enhancing the sense of immersion and realism in games. The session will include an overview of how digital audio works, and we will finish by discussing tools, pipelines, and middleware to streamline audio workflow on a mobile project.

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  • GDC China 2014
  • Ben Houge
  • free content
  • Smartphone & Tablet Games Summit
  • Smartphone / Tablet Games