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Niche Genre Game Production Guide How to Make a Mobile Flight Game
Why shall we want to make an outdated game genre in an emerging platform? What's the fun of flight games? During the process of making a "fun" flight game, we have been facing the pressure from three aspects: difficult to recruit the talents with a suitable background, small market and low budget. This session will take example of War Wings to share its production process within these limits, and find out what on earth is so special in its development and production. It will introduce how to sort out the core fun of flight games in the development, how to learn from past successes and failures, how to create a team able to develop that niche genre games, how to produce unique gameplay to help War Wings stand out from other competitors, and how to maintain neither too hardcore nor too superficial while treating the "military fans".
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