You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Creative Chaos: Teaching Project Teams to Be Innovative
Speaker(s): Drew Davidson
Company Name(s): Carnegie Mellon
Track / Format: GDC Education Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This talk will unpack a four-year study of the project-based curriculum at Carnegie Mellon's Entertainment Technology Center that explores how expertise diversity impacts innovation. In a nutshell, on ETC projects, more diverse teams lead to more conflict, which in turn leads to more innovative work. The study helps show how to best do creative work, and how the ETC is teaching and supporting this effectively. The methodology and results will be covered, as well as how the curriculum and faculty support student teams through this process in order to effectively and successfully do creative work together.

GDC 2015

Drew Davidson

Carnegie Mellon

free content

GDC Education Summit

Game Career / Education