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The Number One Educational Resource for the Game Industry

Session Name:

Socially Responsible Game Education

Overview:

This session offers concrete techniques for weaving in discussion of social justice, representation of marginalized groups, and design inclusivity into technical and design-based games curricula. Such topics should be addressed in an ongoing manner, threaded through the courses and the curricula, rather than delivered in a one-off lecture or special session. Major takeaways include: how to get your students to think about their game design as non-neutral, tips for preparing a discussion on gender and race and representation in games, best practices for ensuring greater balance in representing the field of game history. An open discussion will follow the presentations.

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  • GDC 2015
  • Jane Pinckard
  • University of Southern California
  • Gillian Smith
  • Northeastern University
  • free content
  • GDC Education Summit
  • Game Career / Education