Session Name: | Socially Responsible Game Education |
Speaker(s): | Jane Pinckard, Gillian Smith |
Company Name(s): | University of Southern California, Northeastern University |
Track / Format: | GDC Education Summit |
Overview: | This session offers concrete techniques for weaving in discussion of social justice, representation of marginalized groups, and design inclusivity into technical and design-based games curricula. Such topics should be addressed in an ongoing manner, threaded through the courses and the curricula, rather than delivered in a one-off lecture or special session. Major takeaways include: how to get your students to think about their game design as non-neutral, tips for preparing a discussion on gender and race and representation in games, best practices for ensuring greater balance in representing the field of game history. An open discussion will follow the presentations. |