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|Session Name:||Socially Responsible Game Education|
|Speaker(s):||Jane Pinckard, Gillian Smith|
|Company Name(s):||University of Southern California, Northeastern University|
|Track / Format:||GDC Education Summit|
|Overview:||This session offers concrete techniques for weaving in discussion of social justice, representation of marginalized groups, and design inclusivity into technical and design-based games curricula. Such topics should be addressed in an ongoing manner, threaded through the courses and the curricula, rather than delivered in a one-off lecture or special session. Major takeaways include: how to get your students to think about their game design as non-neutral, tips for preparing a discussion on gender and race and representation in games, best practices for ensuring greater balance in representing the field of game history. An open discussion will follow the presentations.|