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The Number One Educational Resource for the Game Industry

Session Name: Boxes and Breakthroughs: Lessons Learned from "Publishing" Student Games
Speaker(s): Jesse Vigil
Company Name(s): Psychic Bunny
Track / Format: GDC Education Summit

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Overview: Three semesters ago, visiting industry lecturers at USC IMGD banished digital from the introductory undergraduate game design class and introduced a new focus: the final projects would be physical games produced by an on-demand printer and fully productized. The results were extraordinary. Given real printing deadlines and a $20-$25 maximum budget, designers encountered new limits they were forced to overcome with design -- and became better designers as a result. Through case studies and lessons learned, veteran producer instructor Jesse Vigil discusses how elements of manufacturing and publishing changed the processes and habits of novice students for the better.

GDC 2015

Jesse Vigil

Psychic Bunny

free content

GDC Education Summit

Game Career / Education