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Session Name:

Teaching Games with Games 2: Six More Exercises in Play

Overview:

One of our best tools for teaching games are games themselves. Name a facet of college-level games education and there is a way to teach it through gameplay. Want to explore continuity and consistency in storytelling? Try shuffling a deck of story cards. Want to think about gender dynamics? Mod a sport around gender stereotypes. Building on last year's session, we have six more educators sharing a classroom exercise used to teach a different facet of games, using games! Seasoned and new faculty alike will share their best programming, design, story, collaborative learning, game studies and criticism play-based exercises.

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  • GDC 2015
  • John Sharp
  • Parsons The New School for Design
  • Colleen Macklin
  • Parsons The New School for Design
  • Celia Pearce
  • Northeastern University
  • Jeff Watson
  • University of Southern California School of Cinematic Arts
  • Eric Zimmerman
  • NYU Game Center
  • Andy Nealen
  • NYU Poly
  • Brenda Romero
  • UC Santa Cruz/Romero Games
  • Tracy Fullerton
  • USC Games
  • free content
  • GDC Education Summit
  • Game Career / Education