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The Number One Educational Resource for the Game Industry

Session Name:

When Intuition and Experience are NOT Enough: Perspectives on Teaching Students Advanced User Research Methods to Create Winning Designs

Overview:

This panel brings together experts from three universities to present and discuss advanced best practices for teaching students user research techniques. Each panelist will give a mini case study of an advanced tactic s/he uses, and why it is valuable to learners. These include: ethnography to inform design, design research techniques, use of research games as teaching objects, and the teaching of data analysis techniques. Then panelists and audience will engage in a lively discussion about where user research belongs in the curriculum, and how to keep students current on evolving techniques.

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  • GDC 2015
  • Katherine Isbister
  • NYU
  • Magy Seif El-Nasr
  • Northeastern University
  • Dennis Wixon
  • USC
  • Brenda Laurel
  • UC Santa Cruz
  • free content
  • GDC Education Summit
  • Game Career / Education