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The Number One Educational Resource for the Game Industry

Session Name: When Intuition and Experience are NOT Enough: Perspectives on Teaching Students Advanced User Research Methods to Create Winning Designs
Speaker(s): Katherine Isbister, Magy Seif El-Nasr, Dennis Wixon, Brenda Laurel
Company Name(s): NYU, Northeastern University, USC, UC Santa Cruz
Track / Format: GDC Education Summit

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Overview: This panel brings together experts from three universities to present and discuss advanced best practices for teaching students user research techniques. Each panelist will give a mini case study of an advanced tactic s/he uses, and why it is valuable to learners. These include: ethnography to inform design, design research techniques, use of research games as teaching objects, and the teaching of data analysis techniques. Then panelists and audience will engage in a lively discussion about where user research belongs in the curriculum, and how to keep students current on evolving techniques.

GDC 2015

Katherine Isbister

NYU

Magy Seif El-Nasr

Northeastern University

Dennis Wixon

USC

Brenda Laurel

UC Santa Cruz

free content

GDC Education Summit

Game Career / Education