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Session Name:

LiveOps: A Process in the Making


"Games as a Service" and LiveOps continue to grow as buzzwords in the industry. But what they actually mean for developers still remains vague and how to successfully pull them off with a small staff seems unreal. Working as a team, small studies can be successful in Live Operations using a process that encourages flexibility and quick changes with minimal impact on the project's longer-term goals. This talk provides insight and advice on how to become a small LiveOps-first studio using analytics, player behavior and studio process to create a high-quality player experience.

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  • GDC 2015
  • Bethany Frank
  • MunkyFun, Inc
  • free content
  • Production
  • Production