You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

A Stitch in Time: Metaplanning for AI with Unusual Time Controls

Overview:

Most games and therefore, game AI are developed with certain assumptions of how the world works. One assumption that is fairly universal is that time moves forward and what is done cannot be undone. But what if that assumption is violated? How do you write an AI when the player can freely edit the timeline of actions? In this lecture, Marq Singer and Dr. Chris Hazard talk in detail about creating the AI for their upcoming game, Plosh: Time Bomb. The game turns fast-paced crate-and-bomb game mechanics into a strategic, turn-based game where the players (including the AI players) are allowed to make changes to their strategies at any point in time during their turn. They will share algorithms and heuristics for how they approached this problem, including how the AI determines when in a plan to make modifications, They will also introduce metaplanning techniques and their "metaminmax" algorithm.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Christopher Hazard
  • Hazardous Software Inc.
  • Marq Singer
  • Hazardous Software Inc.
  • free content
  • AI Summit
  • AI