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What Are You Driving At? Vehicle AI in 'Assassin's Creed Syndicate'
The Assassin's Creed franchise has always been heralded for its character locomotion having their AI accommodate everything from walls, to beams, to trees and cliffs. Assassin's Creed Syndicate brought a new challenge to the Ubisoft team. Knowing that carriages would be a core pillar in the navigation of NPCs and players alike, they needed to address a number of issues. This lecture will explain not only how they constructed vehicle AI for navigation, but also how they handled the effect the horse and carriage combo have on the people walking (or fighting) around and on it! They will address the changes they had to make to a variety of systems including pathfinding, navmesh generation, and collision in order to not only support the carriages, but make it an integral part of the overall gameplay experience.
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