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Session Name:

Designing the Anti-Platformer: 'Mushroom 11' Puzzle Systems

Overview:

In spite of Mushroom 11's humble beginning as a Global Game Jam experiment, indie designer Itay Keren was determined to fully explore this emergent design space. Join Itay for a deep dive into the puzzle design of this award-winning game, with its novel mechanics that enable free-form shaping, pruning and splitting, opening up a world of unfamiliar puzzle interactions to discover.

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