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|Session Name:||Rolling Your Own Tech: The Engine Behind 'Door Kickers'|
|Company Name(s):||KillHouse Games|
|Track / Format:||Independent Games Summit|
According to conventional wisdom, small teams should use a 3rd-party game engine to save time and resources. This isn't always true, especially for indie developers. With a small team and no budget, they managed to make Door Kickers in a very short time, with a huge amount of content, on 5 platforms, without using any third-party engines or tools.
This technical talk will take you on a tour of the "unified everything" game engine used for Door Kickers and show how extreme simplicity is sometimes the best option for small teams.