Session Name: | Rolling Your Own Tech: The Engine Behind 'Door Kickers' |
Speaker(s): | Mihai Gosa |
Company Name(s): | KillHouse Games |
Track / Format: | Independent Games Summit |
Overview: |
According to conventional wisdom, small teams should use a 3rd-party game engine to save time and resources. This isn't always true, especially for indie developers. With a small team and no budget, they managed to make Door Kickers in a very short time, with a huge amount of content, on 5 platforms, without using any third-party engines or tools. This technical talk will take you on a tour of the "unified everything" game engine used for Door Kickers and show how extreme simplicity is sometimes the best option for small teams. |