The Indiepocalypse. Is this a real thing? What does it mean? This panel of experienced developers have felt the pain of this market fluctuation, or have thrived despite it, and will share their budgets, revenue, schedules, historical performance, platforms, PR strategies, demographics and so forth, all the objective data needed to support their diverse answers to the important questions. What's going on in the indie games market these days? How should we contextualize it? What will happen next? How might you survive it?