|Session Name:||THE GAME DESIGN CHALLENGE: The Thirty-Year Game|
|Speaker(s):||Chris Crawford, Nina Freeman, Zach Gage, Anna Kipnis, Eric Zimmerman|
|Company Name(s):||, Fullbright, Independent, Double Fine Productions, Independent|
|Track / Format:||Design|
The Game Design Challenge is back for a special session to celebrate the 30th anniversary of the GDC.
Here's how it works: a panel of ferociously talented game designers are given a strange and unusual design constraint. This year the challenge is to design a game that is meant to be played across 30 years that's 11,000 days, or 250,000 hours, or 15 million minutes... A full human generation.Panelists Chris Crawford, founder of the Computer Game Developers Conference, Nina Freeman (Cibele), Zach Gage (Sage Solitaire), and Laralyn McWilliams (Free Realms) will present their game designs.
Why 30 years? We game designers too often think about only the next technology cycle. Designers in other fields - from architects to typeface designers - think of their audiences in terms of decades or even centuries. So what happens when designers take the long view?
Come and see what strange and wonderful designs our panelists cook up. And help select the winner of the Game Design Challenge 2016.