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Session Name:

GDC Microtalks 2016: Everyone Loves to Play


The GDC Microtalks are back with another hour of game design genius, playful philosophy and ludic loquaciousness! The Microtalks concept is simple: every speaker gets 20 slides, every one of which is displayed for exactly 16 seconds before automatically advancing, giving each speaker exactly five minutes and 20 seconds to get their ideas off their chest.
Join our nine supercool game people along with regular curator and MC Richard Lemarchand for a lightning-fast take on the past, present and many possible futures of game design. If you've never caught the Microtalks just glance at our awesome lineup, and don't miss us this year!

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  • GDC 2016
  • Richard Lemarchand
  • University of Southern California
  • Jenn Frank
  • Paste Games
  • Bennett Foddy
  • Robert Yang
  • Independent
  • Steve Gaynor
  • Fullbright
  • Mathew Kumar
  • MK-ULTRA Games
  • Christina Norman
  • Riot Games
  • Henrike Lode
  • Lohika
  • Brian Allgeier
  • Insomniac Games
  • Aleissia Laidacker
  • Ubisoft Montreal
  • free content
  • Design
  • Design