You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Beat it. A Retrospective of 'Need for Speed: Hot Pursuit'

Overview:

A retrospective of Need for Speed: Hot Pursuit's Autolog - How it worked & why, after 5 years, it's still #1 for asynchronous competition in AAA console games.
In 2010, Criterion Games' NFS: Hot Pursuit introduced Autolog with its 'Comparison Engine', switching the focus of competition from Global Leaderboards to personalized Recommendations, building player stories around one-upmanship between friends. Hear the story of its development and learn how it created ongoing competition and paved the way for asynchronous, 'connected' play.
Today, 5 years later, despite developments across mobile & online games, AAA console developers are missing opportunities to deliver social, asynchronous play mechanics for our players. This talk is a call to action to kick start innovation.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • James Svensson
  • Criterion Games
  • free content
  • Production
  • Production
  • Design
  • Design