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The Number One Educational Resource for the Game Industry

Session Name:

Level Design Workshop: Architecture in Level Design


This talk will focus on how architectural design can help level designers achieve their intended mood and add depth to their levels, particularly how spatial design can anticipate and complement art design. It will explore some basic urban design principles and look at how architecture emphasizes mood as its main experience, and how it uses atmosphere rather than symbolism. For instance, rather than communicate a regal space through crowns and thrones, it uses geometry, material, texture, colour, lighting, construction, and so on to create a grand and formal space that sets the necessary tone for the audience before they encounter more direct methods of storytelling.

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  • GDC 2016
  • Claire Hosking
  • Independent
  • free content
  • Design
  • Design