You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Autodesk presents Custom Tools that Power Eidos-Montreal's Narrative-Driven Experiences
Speaker(s): Jean-Normand Bucci, Hubert Coriveau
Company Name(s): Eidos, Eidos
Track / Format: Production

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: In this session, the team from Eidos-Montral (Jean Normand Bucci, Director of Labs, R&D Department and Hubert Corriveau, Environment Director) will share their knowledge and expertise on the way they use and customize 3ds Max to create more immersive environments for the narrative driven titles from the studio: taking the existing tools and customizing them to facilitate and optimize the production flow.

GDC 2016

Jean-Normand Bucci

Eidos

Hubert Coriveau

Eidos

free content

Production

Production