You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Producer Bootcamp: How Saying 'No' Can Help You Make a Better Game

Overview:

Most game developers try to do more than is actually possible: either because they have a lot of great feature ideas, or because their stakeholders ask for too much. As John Carmack says, focus is a matter of deciding what you're not going to do. This talk will cover how to decide what not to do, and then how to not do those things: When do you say no? How do you say no? How do you deal with the fallout from saying no? What do you do when saying no isn't an option?

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Ruth Tomandl
  • Oculus Research
  • free content
  • Production
  • Production