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|Session Name:||Replay Technology in 'Overwatch': Kill Cam, Gameplay, and Highlights|
|Company Name(s):||Blizzard Entertainment|
|Track / Format:||Programming|
From its inception, the replay system for 'Overwatch' needed to support a variety of customer facing and internal needs. In a fast paced, team oriented FPS like 'Overwatch', "kill cams" help you understand how your hero died, Highlights and "plays of the game" celebrate individual prowess and team excellence, and replays prove invaluable in reproducing bugs. This lecture will explain: How to develop a replay system in parallel with your network model. How to generate and transfer reels within a hard respawn deadline. How and why Blizzard refactored their game client architecture to support an interruptible kill cam. Some Challenges in providing an accurate and polished kill cam experience. And finally, how to improve the impact of kill cams with custom scripting support.