You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Replay Technology in 'Overwatch': Kill Cam, Gameplay, and Highlights

Overview:

From its inception, the replay system for 'Overwatch' needed to support a variety of customer facing and internal needs. In a fast paced, team oriented FPS like 'Overwatch', "kill cams" help you understand how your hero died, Highlights and "plays of the game" celebrate individual prowess and team excellence, and replays prove invaluable in reproducing bugs. This lecture will explain: How to develop a replay system in parallel with your network model. How to generate and transfer reels within a hard respawn deadline. How and why Blizzard refactored their game client architecture to support an interruptible kill cam. Some Challenges in providing an accurate and polished kill cam experience. And finally, how to improve the impact of kill cams with custom scripting support.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Philip Orwig
  • Blizzard Entertainment
  • free content
  • Programming
  • Programming