You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Killer Portfolio or Portfolio Killer: Part 1, Advice from Industry Artists
Speaker(s): Greg Foertsch, Alison Kelly, Wyeth Johnson, Lisette Titre-Montgomery, Shawn Robertson, Gavin Goulden
Company Name(s): Firaxis Games, Alison Kelly Consulting, Epic Games, Ubisoft, Studio Formerly Known as Irrational Games, Insomniac Games
Track / Format: Game Career Seminar

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and to obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd. This panel, which consists of art directors and lead artists from Epic, Firaxis, 343, Irrational, and Bungie, will expose portfolio pitfalls and how to avoid them, as well as providing real world examples of how to succeed in getting, and holding, an art director's attention. The panel will also discuss common hiring practices and variations among the studios. The panel will be followed by a 2 hour session for individual portfolio reviews.

GDC 2017

Greg Foertsch

Firaxis Games

Alison Kelly

Alison Kelly Consulting

Wyeth Johnson

Epic Games

Lisette Titre-Montgomery


Shawn Robertson

Studio Formerly Known as Irrational Games

Gavin Goulden

Insomniac Games

free content

Game Career Seminar

Game Career / Education