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Session Name:

Interviewing for Game Design


Game designersthey're more than just idea generators. They're visionaries, salesmen, analysts, and empaths. They develop systems and gameplay loops that drive the player experience. They are a crucial part of the AAA team, and they are the hardest to interview. This session reviews both sides of the interview process to ensure everyone is speaking the same language. As an interviewer, what are the right types of questions to ask and what should you look for in the answers? Can they really do the job or will you get burned? As a candidate, is game design right for you? If so, what should you expect from the interview process? This talk will give hiring managers the tools needed to successfully determine quality talent, while helping candidates strengthen their interview style.

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  • GDC 2017
  • Richard Carrillo
  • Ubisoft Toronto
  • free content
  • Design
  • Design