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Session Name:

Audio Bootcamp XVI: Approaching and Designing Audio for Interactive VR Applications


Audio for virtual reality (VR) presents a significant array of challenges and augmentations to the traditional requirements of sound designers employed within the video game industry. The change in perspective and embodiment of the player requires the employment of additional software tools and consideration of object size, spacing and spatial design as a more significant part of the sound design process. This session will discuss approaching these tasks from the perspective of developing audio for all scales of interactive VR applications. Focusing on the design considerations and processes required in this unique medium, the content of this presentation is designed to give insight into the complexity of designing for this new medium, and potential pipeline and work flow approaches.

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  • GDC 2017
  • Sally Kellaway
  • Ossic
  • free content
  • Audio
  • Audio