|Learnings of Early Access from 'Raw Data'
|Chris Hewish, Mike McTyre
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|When Survios' 'Raw Data' entered Steam Early Access on July 14, 2016, it soon made virtual reality history, becoming the first VR-exclusive game to reach #1 on Steam's Global Top Seller list and attain $1 million in monthly sales. How did Survios craft an immersive experience in a completely new medium that truly resonated with consumers? Head of Studio Chris Hewish is joined by Raw Data's design director and development leads to reflect on and break down the technological and artistic challenges, insights, and decisions that continue to influence and evolve their standout VR experience.