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Session Name:

30,000 Foot View of VR Development: Making 'EVEREST VR'

Overview:

This postmortem recounts the design process of 'EVEREST VR'. The challenges that faced the team developing 'EVEREST VR', where it failed and why, and where it succeeded and how. The talk focuses primarily two areas, the evolution of the numerous locomotion methods used in 'EVEREST VR' and the steps taken to enhance the immersive experience and make the emotional impact of the journey to the top as strong as possible.

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  • VRDC @ GDC 2017
  • Petur Thorarinsson
  • Solfar Studios
  • free content
  • Game VR/AR
  • Virtual / Augmented Reality