You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Developing High Performance Games for Different Mobile VR Platforms

Overview:

With Google Daydream, Samsung Gear VR, and other mobile VR platforms in the market, the opportunity in front of the mobile VR game developer has never been higher. But the difficulty and complexity in building content that works well on all devices in the mobile VR ecosystem is also much higher. In launching the Daydream platform and ecosystem, Google built a VR system and high-performance VR apps that work on a variety of smartphones with different performance capabilities. Drawing from this experience, Rahul Prasad, product manager on the Daydream team, provides developers with an understanding of the set of techniques that are useful for building games and apps that deliver high-performance and low-latency on a variety of mobile VR platforms.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • VRDC @ GDC 2017
  • Rahul Prasad
  • Google
  • free content
  • Game VR/AR
  • Virtual / Augmented Reality