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|Session Name:||Developing High Performance Games for Different Mobile VR Platforms|
|Track / Format:||Game VR/AR|
|Overview:||With Google Daydream, Samsung Gear VR, and other mobile VR platforms in the market, the opportunity in front of the mobile VR game developer has never been higher. But the difficulty and complexity in building content that works well on all devices in the mobile VR ecosystem is also much higher. In launching the Daydream platform and ecosystem, Google built a VR system and high-performance VR apps that work on a variety of smartphones with different performance capabilities. Drawing from this experience, Rahul Prasad, product manager on the Daydream team, provides developers with an understanding of the set of techniques that are useful for building games and apps that deliver high-performance and low-latency on a variety of mobile VR platforms.|