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|Session Name:||The Sound Design of 'Star Wars: Battlefront VR'|
|Company Name(s):||Criterion Games (Electronic Arts)|
|Track / Format:||Game VR/AR|
|Overview:||The 'Star Wars: Battlefront Rogue One: X-Wing VR Mission' puts the player right at the center of the sound of Star Wars, and this talk shows how Criterion Games approached adapting the sound of Battlefront to VR. It covers giving the player a self-voice, creating a sense of scale and wonder, enhancing presence and interactivity in an X-Wing cockpit, how fully spatialized sound can make combat feel tangible and dangerous, using iconic music in VR, and how Criterion stayed true to the sound of 'Battlefront' whilst adapting it to a new medium.|