You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Assisting VR Gameplay Through the Use of Iconographic Music

Overview:

With the player's view entirely under their own control, directing their attention through the use of audio is central to the success of many VR experiences. The tried and tested visual tricks you rely on in traditional games to draw the player's attention can feel clunky in VR; whilst a big arrow pointing at something works on a utilitarian level, it fights against the wonderful sense of presence. The resultant pressure being put on audio to help solve this problem is a brilliant opportunity, but it's not one most people have much experience with. Come to this talk to learn about the approach that worked brilliantly in Secret Sorcery's critically acclaimed VR debut, 'Tethered'.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Kenneth Young
  • AudBod
  • free content
  • Audio
  • Audio