|Redefining the Sound of the Great War: Soundscape of 'Battlefield 1'
|Andreas Almstrom, Bence Pajor
|EA DICE, EA DICE
|Track / Format:
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Redefining the Sound of the Great War: Soundscape of 'Battlefield 1' will explore the direction and work that went into the game.
It will discuss high level audio direction from past games to the current, and how it has transformed over time and setting. It will explore the reasoning behind the key investments in new technology and workflows. It will elaborate on basic principles of sound design and mix approach; taking into account the wide dynamic range that a game like 'Battlefield 1' is trying to portray.
It will also give an insight into the various recording sessions like the basic weapon system sessions, vehicles, foley and period era hardware.