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How to Write an Audio Engine, Part Two
At GDC 2015, you learned how to write an audio engine. This time around, Guy will reprise some of the important subjects from previous talks, and then jump into more details! He will discuss how to create a powerful virtualization system to control your mix, and get a more in-depth discussion of Walter Murch's "Rule of Two and a Half". He will also see how to apply the mechanisms that have been learned to high-level tool APIs. Then, he'll dive into a couple of secondary systems: obstruction and footsteps, both of which are very important, and have many subtle details that need to be considered.
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