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Session Name:

Building Non-linear Narratives in 'Horizon: Zero Dawn'

Overview:

Open world RPGs require deep stories, which emphasize player choice and freedom. The bigger the games grow, the more complex systems managing these stories get. See how Guerrilla Games tackled the issue in 'Horizon: Zero Dawn', by creating a quest system which has non-linearity at its base.

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  • GDC 2017
  • Leszek Szczepanski
  • Guerrilla Games
  • free content
  • Game Narrative Summit
  • Game Narrative