Session Name: | Building Non-linear Narratives in 'Horizon: Zero Dawn' |
Speaker(s): | Leszek Szczepanski |
Company Name(s): | Guerrilla Games |
Track / Format: | Game Narrative Summit |
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Overview: | Open world RPGs require deep stories, which emphasize player choice and freedom. The bigger the games grow, the more complex systems managing these stories get. See how Guerrilla Games tackled the issue in 'Horizon: Zero Dawn', by creating a quest system which has non-linearity at its base. |